News

Patch·Night Record: Thin Walls

Update 0.1.1 — Bug Fixes & Narrative Teaser

Hello everyone,

We are back with a quick update to address some issues with our recently added items, along with an exciting announcement regarding the future of the story.

BUG FIXES AND POLISH

• Fixed various collision and interaction bugs related to newly added items and features.

LOOKING AHEAD

• A new cinematic ending scene is currently in development. This scene will address unresolved narrative questions and wrap up key story points to set the stage for future content.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.9 — Driveable Russian Bicycle, New Achievements & Fixes

Hello everyone,

We are excited to bring you a new update featuring a special surprise addition we have been working on, alongside new achievements and further localization polish.

NEW FEATURES AND VEHICLES

• Added a driveable nostalgic Russian bicycle, giving you a new way to explore and traverse the environment.

ACHIEVEMENTS

• Added new Steam Achievements for players to discover and unlock.

LOCALIZATION AND BUG FIXES

• Resolved various localization errors and text display bugs across supported languages.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.8 — Steam Achievements Added

Hello everyone,

As promised in our previous update, Steam Achievements are officially live! You can now track your progress and unlock achievements as you explore and complete the game.

ACHIEVEMENTS

• Added full support for Steam Achievements.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.7 — Dialogue & Localization Improvements

Update 0.0.7 — Dialogue & Localization Improvements

Hello everyone,

We are back with another quick update focused on refining our narrative presentation and language accuracy based on community feedback.

LOCALIZATION AND DIALOGUE

• Updated and refined select in-game dialogues to improve narrative flow and context.
• Applied fixes and adjustments across localized text to ensure better translation consistency.

LOOKING AHEAD

• Steam Achievements and a new bicycle mechanic are currently in development and will be arriving in upcoming updates.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.6 — Expanded Localization & General Polish

Hello everyone,

We are continuing to expand language support to make the game accessible to more players while refining the overall experience. This patch introduces official support for two new languages, alongside a round of general polish.

LOCALIZATION AND POLISH

• Added full language support for Arabic and Korean.
• Applied general polish and minor tweaks across various parts of the game to smooth out the experience.

LOOKING AHEAD

•Steam Achievements and new gameplay mechanics designed to enhance the overall in-game experience are currently in development and will be arriving in the next patch.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.5 — New Scene, Audio Fix & Improved Guidance

Hello everyone,

We are back with another update as we continue to refine and polish the game experience based on your feedback. In this patch, we have introduced a new scene, improved in-game objective guidance, and resolved an issue with the main menu audio.

NEW CONTENT AND ATMOSPHERE

• Integrated a new scene to further enhance the overall narrative and atmosphere.

GUIDANCE AND INTERACTION

• Adjusted in-game prompts and directional cues to make objectives clearer and easier to navigate.

AUDIO AND BUG FIXES

• Fixed an issue causing main menu music playback errors.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.4 — Sensitivity Settings, New Content & Endgame Fixes

Hello everyone,

We are constantly listening to your valuable feedback and working every day to improve the game experience. This update resolves a critical issue at the end of the game, introduces a long-awaited control setting, and expands the story with new scenes and dialogues.

SETTINGS AND CONTROLS

• Added a mouse sensitivity setting.

NEW CONTENT AND ENDGAME

• Integrated new scenes into the game to further enhance the overall atmosphere.
• Added new dialogues to deepen character interactions and narrative context.
• Made new additions and improvements to the final section of the game.

BUG FIXES

• Fixed a critical bug that was breaking the game ending and preventing progression.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Update 0.0.3 — Endgame Content & Expanded Localization

Hello everyone,

We are back with a new update based on your feedback and ongoing reports. This patch introduces expanded language support, new endgame content, and several adjustments across key scenes to improve overall pacing and quality.

NEW CONTENT AND ENDGAME

• Added new gameplay mechanics to the final section of the game.
• Integrated new scenes to further build atmosphere and narrative depth.

GAMEPLAY AND SCENE ADJUSTMENTS

• Refined select scenes to enhance gameplay flow and pacing without disrupting progression.

LOCALIZATION AND BUG FIXES

• Added full language support for Chinese, French, and German.
• Overhauled existing localization text across all supported languages.
• Fixed bugs related to text displays, translations, and localization formatting.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.

— Althera Games

Steam ↗

Hotfix·Night Record: Thin Walls

Hotfix 0.0.2 — Post-Launch Fixes

Hello everyone,

It has been two days since launch. In that time we went through every review, bug report and gameplay video that reached us on Steam.

This first update is the result: some scares now land the way they should, finding your way is easier, and the rough edges that slipped past us at launch are cleaned up. We are keeping the details vague to avoid spoilers.

GUIDANCE AND INTERACTION

• An object some players struggled to find is now easier to spot.
• An objective prompt was reworded to be clearer.
• The game now warns you when you try to use a two-handed item while already holding something.
• Fixed a situation where an interaction could not be exited.

ATMOSPHERE, AUDIO AND TENSION

• A scare that should trigger at a specific moment was not firing; fixed.
• Lighting in one sequence was reworked to build more tension.
• New tension audio was added to one sequence.
• Fixed an inconsistency between weather effects.
• Added missing audio to the final scene.
• The final scene has been extended with a new moment. No details; you will see it when you play.

BUG FIXES

• Fixed a character appearing at a moment when they should not be visible.
• Fixed the wrong name showing during a phone call.
• Fixed a door being left open and exposing what lies behind the scene.
• Added missing context to one scene.

THANK YOU

Thank you to everyone who has played, left a review or reported a bug.

If you run into anything else, reach us on the Steam discussions or at (mailto:info@altheragames.com) we read all of it.

— Althera Games

Steam ↗

Critical·Night Record: Thin Walls

Critical Update — Fixed a Bug That Blocked the Game's Ending

This is a critical update. We fixed a bug that could prevent players from reaching and completing the game's ending please download it to play through to the finish.

Fixed:
Fixed a critical issue that blocked the end of the game, so the final sequence now plays and completes correctly.

Improved:
World / objective markers reworked to be clearer and easier to follow, so you always know where to go next.

Steam ↗

Release·Night Record: Thin Walls

Night Record | Thin Walls is out now

THE WALLS ARE THIN. THE NEIGHBOURS ARE NOT QUIET.

Night Record | Thin Walls is out now on Steam. 20% launch discount for the first week.

You are the maintenance worker of a decaying post-Soviet apartment block. The days are routine: fix what breaks, check the floors, go home. Then the routine starts to slip. Something is happening on the other side of the walls, and it is getting harder to pretend you don't hear it.

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WHAT TO EXPECT
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👁 First-person psychological horror. Slow-burn atmosphere, no jump-scare spam.
🏚 A single, dense apartment block that changes the more you pay attention.
⏱ Around 3 hours for a first playthrough.

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THANK YOU
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Thin Walls was made by a small team at Althera Games. Every wishlist over the past months told us someone was waiting on the other side of the door. Thank you for that.

⭐ If you play it, a Steam review helps us more than anything else right now.
🐛 Found a bug or something that didn't feel right? Tell us in the Community Hub or at

info@altheragames.com

. We are reading everything and will patch quickly.

Play it now. Keep the lights on.

— Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Pre-Launch Update — Final Polish

Hello everyone from behind the thin walls,

Release is only days away. In this final pass we went over the game from top to bottom: we reread the conversations, marked the places where you lost your way, widened our language support, and cleared out the rough edges that were left. Here is everything that changed in this update.

💬 Dialogue and Story

We added new dialogue across several scenes and reworked a number of existing conversations so they flow more naturally. The character's inner thoughts were polished throughout and now sit much better in terms of tone and readability. We also fixed a focus issue that could occur during dialogue.

🧭 Guidance and Quality of Life

One of the things we heard most often in feedback was that it was not always clear enough what to do next. We added clearer inner thoughts and on-screen guidance at key moments, so your next objective is never a mystery. We also added navigation hints and markers that step in when you get stuck or spend too long searching.Some objective prompts were rewritten to come from the character's own voice instead of relying on bare counters, so guidance becomes part of the narrative rather than something sitting outside it. We strengthened the scene markers and helpers that keep objectives readable, and improved a few environment interactions.

🌍 Localization

We added Brazilian Portuguese. Alongside that, we made numerous localization fixes and updated translations across all supported languages.

🔊 Audio

We added ambient background music to more scenes. In this game the moment silence takes over is a storytelling device in its own right, so we went through those transitions one by one. We also added a missing sound in a dialogue moment.

🧾 Bug Fixes and Polish

We fixed a door interaction issue, corrected overlapping objects in one of the scenes, and replaced the leftover placeholder text with proper in-game lines. Alongside these came various additional bug fixes and smaller cleanups.

🖥️ Interface

A Quit button was added to the in-game menu.Thanks for playing — see you on September 19.Althera Games

Steam ↗

Announcement·Night Record: Thin Walls

NightRecord: Thin Walls Launches on September 19

Hello everyone from behind the thin walls,

Thank you so much for the interest and support you have shown us since the day we released the demo. We are now very close to the full release of NightRecord: Thin Walls, and our excitement grows with every passing day. The story we have been working on for so long is finally being completed.After the demo we reworked the game from top to bottom. We rebuilt the lighting system from the ground up, rewrote the dialogue to fit the narrative, added alternate endings, and made the gameplay flow so that it never pulls you out of the story. We did all of it to give you a horror experience that is genuinely felt. Thank you for making this possible.With the full release, the story will reach its conclusion. Until launch we are continuing to fix the remaining bugs and make the game more stable. You can find everything that changed in this final pass in the dev log.The countdown has begun. See you on September 19.You can watch the release trailer below.Althera Games

Althera Games

Steam ↗

Patch·Night Record: Thin Walls

Night Record: A Major Update and a Surprise

After a long silence, we are finally ready to share the big update from our development side with you.

There was a reason for that silence. Following the demo, and guided by the feedback we received from you, our valued players, we took Night Record into a full restoration. In some places we rebuilt it from the ground up, in others we reworked it down to the finest detail. All of it was done to create a stronger, more immersive, and truly "felt" horror experience for you.

During this process we touched almost every corner of the game: we deepened the narrative, rebuilt the atmosphere from scratch, added touches that make the fear far more visceral, and made sure your journey is no longer bound to a single path.

And the big surprise…

The game we have been working on for so long is preparing to launch on September 19.

Get ready to live that night with us. Don't forget to add Night Record to your wishlist and be there with us the moment it launches.

Enjoy the game… and good luck. You are going to need it.

Development Updates

We would like to share the work we have done since the demo in a bit more detail. Each of the sections below is the result of months of rebuilding.

Smoother and More Engaging Gameplay

One of the common impressions we noticed among players who tried the demo was that the gameplay sometimes fell into dull, repetitive, and drawn out stretches (such as taking a long walk from one place to another). We took this feedback seriously and worked to remove those moments. We have now crafted a gameplay experience that flows far more smoothly and keeps you drawn into the story without ever getting bored.

New Dialogue Rewritten for the Narrative

We reviewed the dialogue from start to finish and rewrote it to sit better with the game's narrative, pacing, and atmosphere. The characters' conversations are now far more integrated with the story; every line is written to feed the tension of the moment you are in and the unsettling nature of the world. The flow, rhythm, and timing of the conversations were also reworked so they feel like a natural part of the narrative.

A Completely Rebuilt Lighting System

Lighting was one of the areas we invested the most effort in for this update. We rebuilt the game's lighting system from the ground up. Light levels were reorganized, and light and shadow are now far more dynamic and believable. Flickering lights, street lighting, and ambient lights were redesigned, and the smoothness and consistency of the lighting during transitions between areas were improved. Darkness is no longer just empty space, it is the very essence of dread. How the light behaves when you step into a room, where the shadows fall, and how the darkness closes in around you have become some of the core building blocks of fear.

A Fear You Will Feel to the Bone

The game now includes updates that let you feel the fear all the way to your bones. From the atmosphere to the sound design, from the pacing to the staging of scenes, we rethought many layers around this feeling. We do not want to give spoilers, but while playing you will experience this fear firsthand, in the moments you least expect it. We will leave the rest to the dark.

Alternate Endings

How your journey ends is no longer tied to a single path. We added alternate endings to the game; the decisions and choices you make as you progress can lead you to different finales. That means a story worth rediscovering with every playthrough.

New Content and Locations

We made updates suited to the game's story and its period atmosphere, and added new locations. New scenes that deepen the narrative were brought into the game, and environment designs and location details were enriched to make the world more believable. New cutscenes that strengthen the experience also arrive with this update.

A More Solid Game Foundation

A major renewal happened behind the scenes as well. By rewriting the save system and the game's core foundation, we made it far more stable and fluid. We improved chapter progression and the overall flow of play, so that technical rough edges no longer pull you out of the world as you move through the story.

A Renewed Interface

The main menu was redesigned; we refreshed the interface so that the right atmosphere greets you from the very first moment you step into the game.

Countless Improvements and Bug Fixes

Alongside all of this, we fixed a large number of bugs, made general improvements to performance and stability, and completed a thorough round of polish across the entire game. Our goal was to deliver a smooth and immersive experience that never pulls you away from the story, not even for a moment.

www.altheragames.com

Steam ↗

Announcement·Night Record: Thin Walls

Almost 1,000 Wishlists in One Week — Demo Coming to Steam Next Fest!

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❤️ Nearly 1,000 Wishlists in a Week — Thank You

We're a small indie team. Seeing this much support in just seven days is something we genuinely struggle to put into words.

Every wishlist, every share, every comment reached us. Thank you for choosing to step — alongside us — into the darkness NIGHT RECORD: THIN WALLS is trying to tell.

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📼 The Demo Is Coming to Steam Next Fest

There's one more piece of news we've been waiting to share:

The NIGHT RECORD: THIN WALLS playable demo will be featured at the upcoming Steam Next Fest.

With the demo, you'll step directly into the game's atmosphere for the first time:

🚪 Dim Soviet-era lamps and aged, peeling wallpaper
🔊 Sounds seeping through thin walls — origin unclear
👁️ Memories you cannot remember the source of
📺 A television still hissing with static, long after the broadcast should have ended
🕰️ A pendulum wall clock that stopped years ago, yet still ticks

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▶ Let's Reach the Next Milestone Together

Three things you can do:

✦ If you haven't yet — wishlist the game. It's the single most valuable support an indie horror title can receive on Steam.
✦ Follow the page so you're notified the moment the demo goes live.
✦ Share it with a friend who loves psychological horror — this genre shines when it reaches the right person.

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🌑 Stay Close

New devlogs, atmospheric visuals, and demo updates are on the way. Keep walking these dark corridors with us.

🌐

altheragames.com

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Heartfelt thanks — for being here.

— Althera Games

Steam ↗

Patch·Potion Rise Simulator

Potion Rise Simulator – Developer Update 0.3: Mysterious Visitors

Hello Alchemists!

We continue to expand our world with new systems, deeper strategies, and immersive mechanics. Here’s what’s new in this update:

💬 Dialogue System

  • A new Dialogue System has been added!

  • Customers no longer just place orders — they bring their own stories.

  • They share their troubles, goals, and secret plans; some ask for help, others seek mischief.

    With every order, the choice is yours:
    Will you serve good or evil?

  • Your relationships with good and bad customers will influence the story’s progression and faction balance.


🎯 Quest System

  • You can now complete quests automatically or manually.

  • A failure system has been added for when quest time expires.

  • The quest interface has been revamped; active quests update dynamically.

  • Quest delivery, acceptance, and rejection are now tracked.


🎒 Inventory System

  • A new Inventory System has been added!

  • Collected seeds, plants, extracts, potions, and other special items are now stored in an organized inventory.

  • Quest deliveries, purchases, and crafting are managed directly through the inventory.

  • The inventory system is integrated with quest and market mechanics.


🧭 Game World & Map

  • Visual and structural updates have been made to the game map.

  • The Potion Room has been completely redesigned; new tables, shelves, and decorative details have been added.

  • Players can now personalize their homes.

  • Purchasable furniture and decorative items are available.

  • Rooms can be customized with different color packages to match your style.

  • New decorative content continues to be designed.


⚗️ Potion Crafting

  • Potions no longer rely solely on herbal extracts.

  • Thanks to new mechanics, ingredients from various gameplay activities can now be used in potions:

  • Example: Fish scales, special minerals, and other collectible objects.

  • This makes potions more diverse and strategic than ever.


🧾 User Interface (UI)

  • Control lock issues in menus and interaction screens have been fixed.

  • When UI is closed, game controls now automatically return.

  • Quest and inventory interfaces are smoother and more consistent.


⚙️ General Improvements

  • Performance optimizations have been made.

  • Minor bugs have been fixed.

  • NPC movements and behaviors are now more natural.


🚧 Coming Soon

Fishing and hunting mechanics.

New outcomes in quest deliveries that affect faction relationships.

More story-driven customers and special quest chains.

New decoration and customization options.

New collectible items for use in potion crafting.

Steam ↗

Patch·Potion Rise Simulator

Potion Rise Simulator – Developer Update 0.2: Rebirth

Hello Alchemists!

We continue to expand our world with new systems, deeper strategies, and immersive mechanics. Here’s what’s new in this update:

✨ New Features & Improvements

🧩Attribute System – Hunger, thirst, fatigue, and more.

Your alchemist is no longer just a shopkeeper waiting for customers. Now, daily needs play a role in how you live and work. Forget to eat, and you’ll tire faster. Work through the night, and fatigue will affect your focus. Balancing these needs makes the game more immersive, and it challenges you to plan not only your potions, but also your routine.


📚Experience System – Infinite hierarchy with Parent → Child → Child logic.

Progression has been completely reworked.
Your path as an alchemist now feels more alive than ever. Skills no longer rise in a straight line—they branch into specializations shaped by your choices. You may begin with simple potion brewing, but as you progress you can master rare plant cultivation, unlock advanced extraction techniques, or refine your talents in persuasion and trade. Every step you take defines your identity as an alchemist, ensuring no two players build their craft in the same way.


🔮Interaction Overhaul – Objects now define their own interaction rules. Every object in the world now behaves according to its own set of rules. That means more believable interactions: bottles can spill, doors can lock, tools can break. Instead of one-size-fits-all interactions, each item carries its own logic. The result? A world that feels more physical, more immersive, and more alive.


💰Economy & Currency System – Multiple currencies, live exchange rates, and change-giving. The economy is no longer static. Cities and factions now trade in different currencies, and exchange rates shift over time. This means that where you sell your potions and where you buy your supplies can make a real difference in profit. Do you risk traveling to a distant market for higher prices? Do you hold onto foreign coins, waiting for a better exchange rate? The choice is yours.


⭐Reputation System – Build your name across cities.

Your reputation now grows through the diversity and richness of your shop. The more variety you offer, the more cities will recognize your value as an alchemist. A shop where every customer can find what they desire becomes a hub of trust and prestige. As your popularity rises, wealthier cities will invite you to open new shops, where richer clients with greater demands await. But if your shelves grow empty or your selection is too narrow, your standing may falter—and with it, the doors to opportunity may close.


👥Mass Entity System – ECS-based optimization for NPCs.

Behind the curtain, a new system powers the behavior of crowds. With it, we can fill the streets with merchants, travelers, farmers, and guards—all without slowing the game down. This means a busier, more dynamic world, where you truly feel like you’re part of a living city.


⚡Memory Management – Major RAM usage reduction.

Finally, we’ve worked under the hood to reduce memory usage across the board. This makes the game smoother, more stable, and less demanding on your machine. Expect fewer stutters, faster loading, and a more reliable experience overall.


⚖️ What Comes Next

This is only the beginning. Our next focus is bringing the world itself to life with optimized NPCs powered by MetaHuman technology. The goal is to make every interaction feel like you are truly part of a living, breathing medieval city.

Clothing is being carefully designed to match the medieval era, with countless variations to ensure diversity among characters. Customers will no longer feel generic—each will reflect their social status through what they wear. Nobles will arrive in refined robes and flowing cloaks, while common folk will wear simpler, practical garments. These details will help every encounter feel authentic and every visitor to your shop tell a silent story of who they are.

👉And alongside this, changes are coming to the cauldron system. Something special is brewing there… but we’ll save the surprise for our next dev vlog. Don’t forget to follow us so you won’t miss it!

www.altheragames.com

Steam ↗

Patch·Potion Rise Simulator

Potion Rise Simulator – Developer Update 0.1: The Alchemist's Awakening

Hello, Alchemists!

Welcome to the first major in-game update for Potion Rise Simulator .
With this release, we’re expanding our world ahead of Early Access, testing new systems, and deepening the gameplay experience. Here’s the full list of new features and improvements added to the game with this update:


NEW CONTENT & IMPROVEMENTS

GAME MAP & LOCATIONS

  • The designed game map has been successfully integrated into the game world.

  • New locations, buildings, and decorative elements have been added to the map.

  • The interior and exterior architecture of the town’s houses has been improved.

  • A day–night cycle has been successfully implemented.

FARMING MECHANICS

  • Plant growing system improved; each plant now has a more dynamic, stage-based growth process.

  • Plant production combinations added; mixing different types can create new effects.

  • Visual growth stages have been added to the revised plant growing system.

  • A field watering system has been implemented—an important interaction for crop yield.

SHOP & TRADE

  • The player’s shop has been fully designed and integrated into the world.

  • Shelf system developed; players can display their products.

  • Shopping mechanics updated; customer–seller interactions are now more detailed.

  • Shop interior decorations completed, making the atmosphere more lively.

CRAFTING & COMBINATIONS

  • Potion crafting combinations expanded; recipes can now yield different results.

  • Plant-based production combinations have been further detailed.

NPC & ARTIFICIAL INTELLIGENCE

  • Appearance designs completed for different NPC types.

  • AI behaviors improved; NPCs now react more naturally.

LANGUAGE & USER EXPERIENCE

  • Infrastructure for in-game multi-language support has been implemented.

  • Lighting and shadow settings improved for a more cinematic atmosphere.

  • Various liveliness events added, such as market days and special occasions.

SYSTEM IMPROVEMENTS

  • Save/Load system developed and integrated into the game flow.


These improvements are important steps toward preparing Potion Rise Simulator for its Steam Early Access launch within the next two months. Stay tuned for more!

Secrets are power. Potions are weapons. The world is watching you.

🔗

www.altheragames.com

Steam ↗

For older updates, take a look at the dev log.