Development Log
NightRecordHello everyone,
We are back with a quick update to address some issues with our recently added items, along with an exciting announcement regarding the future of the story.
BUG FIXES AND POLISH
• Fixed various collision and interaction bugs related to newly added items and features.
LOOKING AHEAD
• A new cinematic ending scene is currently in development. This scene will address unresolved narrative questions and wrap up key story points to set the stage for future content.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
We are excited to bring you a new update featuring a special surprise addition we have been working on, alongside new achievements and further localization polish.
NEW FEATURES AND VEHICLES
• Added a driveable nostalgic Russian bicycle, giving you a new way to explore and traverse the environment.
ACHIEVEMENTS
• Added new Steam Achievements for players to discover and unlock.
LOCALIZATION AND BUG FIXES
• Resolved various localization errors and text display bugs across supported languages.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
As promised in our previous update, Steam Achievements are officially live! You can now track your progress and unlock achievements as you explore and complete the game.
ACHIEVEMENTS
• Added full support for Steam Achievements.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Update 0.0.7 — Dialogue & Localization Improvements
Hello everyone,
We are back with another quick update focused on refining our narrative presentation and language accuracy based on community feedback.
LOCALIZATION AND DIALOGUE
• Updated and refined select in-game dialogues to improve narrative flow and context.
• Applied fixes and adjustments across localized text to ensure better translation consistency.
LOOKING AHEAD
• Steam Achievements and a new bicycle mechanic are currently in development and will be arriving in upcoming updates.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
We are continuing to expand language support to make the game accessible to more players while refining the overall experience. This patch introduces official support for two new languages, alongside a round of general polish.
LOCALIZATION AND POLISH
• Added full language support for Arabic and Korean.
• Applied general polish and minor tweaks across various parts of the game to smooth out the experience.
LOOKING AHEAD
•Steam Achievements and new gameplay mechanics designed to enhance the overall in-game experience are currently in development and will be arriving in the next patch.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
We are back with another update as we continue to refine and polish the game experience based on your feedback. In this patch, we have introduced a new scene, improved in-game objective guidance, and resolved an issue with the main menu audio.
NEW CONTENT AND ATMOSPHERE
• Integrated a new scene to further enhance the overall narrative and atmosphere.
GUIDANCE AND INTERACTION
• Adjusted in-game prompts and directional cues to make objectives clearer and easier to navigate.
AUDIO AND BUG FIXES
• Fixed an issue causing main menu music playback errors.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
We are constantly listening to your valuable feedback and working every day to improve the game experience. This update resolves a critical issue at the end of the game, introduces a long-awaited control setting, and expands the story with new scenes and dialogues.
SETTINGS AND CONTROLS
• Added a mouse sensitivity setting.
NEW CONTENT AND ENDGAME
• Integrated new scenes into the game to further enhance the overall atmosphere.
• Added new dialogues to deepen character interactions and narrative context.
• Made new additions and improvements to the final section of the game.
BUG FIXES
• Fixed a critical bug that was breaking the game ending and preventing progression.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
We are back with a new update based on your feedback and ongoing reports. This patch introduces expanded language support, new endgame content, and several adjustments across key scenes to improve overall pacing and quality.
NEW CONTENT AND ENDGAME
• Added new gameplay mechanics to the final section of the game.
• Integrated new scenes to further build atmosphere and narrative depth.
GAMEPLAY AND SCENE ADJUSTMENTS
• Refined select scenes to enhance gameplay flow and pacing without disrupting progression.
LOCALIZATION AND BUG FIXES
• Added full language support for Chinese, French, and German.
• Overhauled existing localization text across all supported languages.
• Fixed bugs related to text displays, translations, and localization formatting.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
Hello everyone,
It has been two days since launch. In that time we went through every review, bug report and gameplay video that reached us on Steam.
This first update is the result: some scares now land the way they should, finding your way is easier, and the rough edges that slipped past us at launch are cleaned up. We are keeping the details vague to avoid spoilers.
GUIDANCE AND INTERACTION
• An object some players struggled to find is now easier to spot.
• An objective prompt was reworded to be clearer.
• The game now warns you when you try to use a two-handed item while already holding something.
• Fixed a situation where an interaction could not be exited.
ATMOSPHERE, AUDIO AND TENSION
• A scare that should trigger at a specific moment was not firing; fixed.
• Lighting in one sequence was reworked to build more tension.
• New tension audio was added to one sequence.
• Fixed an inconsistency between weather effects.
• Added missing audio to the final scene.
• The final scene has been extended with a new moment. No details; you will see it when you play.
BUG FIXES
• Fixed a character appearing at a moment when they should not be visible.
• Fixed the wrong name showing during a phone call.
• Fixed a door being left open and exposing what lies behind the scene.
• Added missing context to one scene.
THANK YOU
Thank you to everyone who has played, left a review or reported a bug.
If you run into anything else, reach us on the Steam discussions or at (mailto:info@altheragames.com) we read all of it.
— Althera Games
This is a critical update. We fixed a bug that could prevent players from reaching and completing the game's ending please download it to play through to the finish.
Fixed:
Fixed a critical issue that blocked the end of the game, so the final sequence now plays and completes correctly.
Improved:
World / objective markers reworked to be clearer and easier to follow, so you always know where to go next.
Hello everyone from behind the thin walls,
Release is only days away. In this final pass we went over the game from top to bottom: we reread the conversations, marked the places where you lost your way, widened our language support, and cleared out the rough edges that were left. Here is everything that changed in this update.💬 Dialogue and Story
We added new dialogue across several scenes and reworked a number of existing conversations so they flow more naturally. The character's inner thoughts were polished throughout and now sit much better in terms of tone and readability. We also fixed a focus issue that could occur during dialogue.🧭 Guidance and Quality of Life
One of the things we heard most often in feedback was that it was not always clear enough what to do next. We added clearer inner thoughts and on-screen guidance at key moments, so your next objective is never a mystery. We also added navigation hints and markers that step in when you get stuck or spend too long searching.Some objective prompts were rewritten to come from the character's own voice instead of relying on bare counters, so guidance becomes part of the narrative rather than something sitting outside it. We strengthened the scene markers and helpers that keep objectives readable, and improved a few environment interactions.🌍 Localization
We added Brazilian Portuguese. Alongside that, we made numerous localization fixes and updated translations across all supported languages.🔊 Audio
We added ambient background music to more scenes. In this game the moment silence takes over is a storytelling device in its own right, so we went through those transitions one by one. We also added a missing sound in a dialogue moment.🧾 Bug Fixes and Polish
We fixed a door interaction issue, corrected overlapping objects in one of the scenes, and replaced the leftover placeholder text with proper in-game lines. Alongside these came various additional bug fixes and smaller cleanups.🖥️ Interface
A Quit button was added to the in-game menu.Thanks for playing — see you on September 19.Althera GamesAfter a long silence, we are finally ready to share the big update from our development side with you.
There was a reason for that silence. Following the demo, and guided by the feedback we received from you, our valued players, we took Night Record into a full restoration. In some places we rebuilt it from the ground up, in others we reworked it down to the finest detail. All of it was done to create a stronger, more immersive, and truly "felt" horror experience for you.
During this process we touched almost every corner of the game: we deepened the narrative, rebuilt the atmosphere from scratch, added touches that make the fear far more visceral, and made sure your journey is no longer bound to a single path.
And the big surprise…
The game we have been working on for so long is preparing to launch on September 19.
Get ready to live that night with us. Don't forget to add Night Record to your wishlist and be there with us the moment it launches.
Enjoy the game… and good luck. You are going to need it.
Development Updates
We would like to share the work we have done since the demo in a bit more detail. Each of the sections below is the result of months of rebuilding.
Smoother and More Engaging Gameplay
One of the common impressions we noticed among players who tried the demo was that the gameplay sometimes fell into dull, repetitive, and drawn out stretches (such as taking a long walk from one place to another). We took this feedback seriously and worked to remove those moments. We have now crafted a gameplay experience that flows far more smoothly and keeps you drawn into the story without ever getting bored.
New Dialogue Rewritten for the Narrative
We reviewed the dialogue from start to finish and rewrote it to sit better with the game's narrative, pacing, and atmosphere. The characters' conversations are now far more integrated with the story; every line is written to feed the tension of the moment you are in and the unsettling nature of the world. The flow, rhythm, and timing of the conversations were also reworked so they feel like a natural part of the narrative.
A Completely Rebuilt Lighting System
Lighting was one of the areas we invested the most effort in for this update. We rebuilt the game's lighting system from the ground up. Light levels were reorganized, and light and shadow are now far more dynamic and believable. Flickering lights, street lighting, and ambient lights were redesigned, and the smoothness and consistency of the lighting during transitions between areas were improved. Darkness is no longer just empty space, it is the very essence of dread. How the light behaves when you step into a room, where the shadows fall, and how the darkness closes in around you have become some of the core building blocks of fear.
A Fear You Will Feel to the Bone
The game now includes updates that let you feel the fear all the way to your bones. From the atmosphere to the sound design, from the pacing to the staging of scenes, we rethought many layers around this feeling. We do not want to give spoilers, but while playing you will experience this fear firsthand, in the moments you least expect it. We will leave the rest to the dark.
Alternate Endings
How your journey ends is no longer tied to a single path. We added alternate endings to the game; the decisions and choices you make as you progress can lead you to different finales. That means a story worth rediscovering with every playthrough.
New Content and Locations
We made updates suited to the game's story and its period atmosphere, and added new locations. New scenes that deepen the narrative were brought into the game, and environment designs and location details were enriched to make the world more believable. New cutscenes that strengthen the experience also arrive with this update.
A More Solid Game Foundation
A major renewal happened behind the scenes as well. By rewriting the save system and the game's core foundation, we made it far more stable and fluid. We improved chapter progression and the overall flow of play, so that technical rough edges no longer pull you out of the world as you move through the story.
A Renewed Interface
The main menu was redesigned; we refreshed the interface so that the right atmosphere greets you from the very first moment you step into the game.
Countless Improvements and Bug Fixes
Alongside all of this, we fixed a large number of bugs, made general improvements to performance and stability, and completed a thorough round of polish across the entire game. Our goal was to deliver a smooth and immersive experience that never pulls you away from the story, not even for a moment.
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