— Thin Walls
Unreal Engine 5
Working as a caretaker in a decaying post-Soviet apartment building, Vadim leaves the city to look after his ailing mother and hands his duties over to his wife. As she settles into the routine, the building begins to fall strangely silent — a wrong kind of silence.
The full game is out now on Steam.
Design notes from this project: psychological horror game design and environmental storytelling in horror games.
Hello everyone,
We are thrilled to bring you one of our biggest updates yet! Over the past few weeks, we have been working hard to expand the story, address community feedback, and deliver the final pieces of the narrative puzzle.
This update introduces a brand-new ending cinematic, fresh scenes scattered throughout the game, deeper story additions, and expanded language options.
NEW CINEMATIC AND STORY EXPANSION
• Added a new ending cinematic that resolves key narrative questions and provides a clearer, more complete conclusion to the story.
• Integrated entirely new scenes into the main game, offering deeper atmospheric moments and richer character context.
• Expanded overall story details and narrative beats across multiple chapters.
LOCALIZATION AND LANGUAGE SUPPORT
• Added full language support for Hindi.
• Added full language support for Traditional Chinese.
BUG FIXES AND POLISH
• Fixed various collision, object, and interaction bugs across newly added content.
• Resolved select visual and progression issues to ensure a smoother gameplay experience.
A SPECIAL ANNOUNCEMENT
With this major patch bringing our vision for the current story to completion, we are excited to announce that pre-production and early development on our next game project have officially begun! We are taking everything we learned from your feedback, support, and reviews to create an even more ambitious experience. Stay tuned for future announcements!
THANK YOU
Thank you to everyone who has played, supported us, left a review, or reported a bug. Your continued feedback makes all of this possible.
If you run into anything else, reach us on the Steam discussions or at info@altheragames.com we read all of it.
— Althera Games
All shots captured with the new lighting system from the September 2026 update.
— Duty
Unreal Engine 5
You approve the records. Nobody told you what you're closing.
A new hire begins the night shift in a hospital archive, assigned to scan decades of patient records into the system. The first nights feel like ordinary work: dusty folders, the hum of fluorescent light, empty corridors. But the deeper the files go, the less they add up — dates that don't match, gaps nobody explains, names struck through.
The second game in the series. Development started ; the Steam page hasn't launched yet.
Unreal Engine 5
Your dreams begin with a potion — but it's your strategy that takes you to the top.
Build your potion empire starting from a small shop in a gloomy port city. Manage the complete production chain from seed to plant, plant to extract, extract to potion — then serve the right potion to the right customer at the right moment. As your reputation and wealth grow, new cities open their doors, bringing brighter opportunities and more demanding clientele.
Althera Games was born in Izmir. A studio built from passion.
Development of Potion Rise Simulator began.
Potion Rise Simulator launched its Steam store page.
Development officially began on our second title, NightRecord.
Development started on NightRecord: Duty, the second game in the series.
NightRecord: Thin Walls arrived on Steam, rebuilt from top to bottom.