— Thin Walls
Unreal Engine 5
Working as a caretaker in a decaying post-Soviet apartment building, Vadim leaves the city to look after his ailing mother and hands his duties over to his wife. As she settles into the routine, the building begins to fall strangely silent — a wrong kind of silence.
The full game is out now on Steam. Full details on the NightRecord: Thin Walls game page.
Design notes from this project: psychological horror game design and environmental storytelling in horror games.
Guided by the feedback we received from early testing, we took NightRecord into a full restoration. In some places we rebuilt it from the ground up, in others we reworked it down to the finest detail.
The repetitive, drawn-out stretches are gone; the game now flows without pulling you out of the story.
Every line was rewritten to sit with the narrative, the pacing and the atmosphere of the moment you are in.
Light levels were reorganised; flickering lamps and shadows are now a core building block of the fear.
How your journey ends is no longer tied to a single path — your decisions lead to different finales.
New scenes that deepen the narrative, richer environment detail and new cutscenes arrive with the update.
The save system and the core of the game were rewritten, making chapter progression and overall flow far more stable.
All shots captured with the new lighting system from the September 2026 update.
— Duty
Unreal Engine 5
You approve the records. Nobody told you what you're closing.
A new hire begins the night shift in a hospital archive, assigned to scan decades of patient records into the system. The first nights feel like ordinary work: dusty folders, the hum of fluorescent light, empty corridors. But the deeper the files go, the less they add up — dates that don't match, gaps nobody explains, names struck through.
The second game in the series. Development started ; the Steam page hasn't launched yet.
Full details on the NightRecord: Duty game page.
Unreal Engine 5
Your dreams begin with a potion — but it's your strategy that takes you to the top.
Build your potion empire starting from a small shop in a gloomy port city. Manage the complete production chain from seed to plant, plant to extract, extract to potion — then serve the right potion to the right customer at the right moment. As your reputation and wealth grow, new cities open their doors, bringing brighter opportunities and more demanding clientele.
Althera Games was born in Izmir. A studio built from passion.
Development of Potion Rise Simulator began.
Potion Rise Simulator launched its Steam store page.
Development officially began on our second title, NightRecord.
Development started on Duty, the second game in the NightRecord series.