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Development History

Potion Rise Simulator Click an item to expand
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Developer Update 0.2 — Rebirth

Published: Aug 23 (Sat)

Hello Alchemists!

We continue expanding our world with deeper systems, richer strategy, and more immersive mechanics.

✨ New Features & Improvements
  • Attribute System — Hunger, thirst, fatigue and more. Your daily needs now affect your work and routine. Forget to eat and you’ll tire faster; work through the night and fatigue will impact focus. Balancing needs makes planning part of the game.
  • Experience System — A branching, hierarchical progression (Parent → Child → Child). Your path as an alchemist is now personal and non-linear. Start with simple brewing, then specialize in rare herb cultivation, advanced extraction, or persuasion & trade. Every choice shapes your identity.
  • Interaction Overhaul — Objects define their own interaction rules. Bottles can tip and spill, doors can lock, tools can break. Each item carries its own logic, creating a more physical, believable world.
  • Economy & Currency — Multiple currencies, live exchange rates, proper change. Cities and factions trade with different coins and rates shift over time, turning route and market choices into profit strategy.
  • Reputation System — Build your name across cities. Broad, well-stocked shelves increase trust and prestige. Prosperity unlocks new shops in wealthier cities and better clientele; neglect erodes standing.
  • Mass Entity System — ECS-based crowd optimization for NPCs. Streets fill with merchants, travelers, farmers and guards without sacrificing performance.
  • Memory Management — Significant RAM reductions for smoother, faster, more stable play.
⚖️ What’s Next

Next up: more lifelike NPCs with MetaHuman-driven characters and era-accurate clothing variations reflecting social status. Every customer should feel like a distinct story.

Plus, the cauldron system is simmering with surprises—we’ll reveal it in the next dev vlog.

www.altheragames.com

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Developer Update 0.1 — The Alchemist’s Awakening

Published: Aug 14 (Thu)

Hello Alchemists!

Welcome to the first major in-development update for Potion Politics Simulator (working title for Potion Rise Simulator). Ahead of Early Access, we’re expanding the world, testing new systems, and deepening the experience. Here’s everything added in this build:

World Map & Locations
  • Designed game map integrated into the world.
  • New places, structures, and decorative elements added.
  • Town house interiors and exteriors improved.
  • Day–night cycle successfully integrated.
Farming Mechanics
  • Plant growing system overhauled with dynamic, staged growth.
  • Production combination system for plants — mix species to create new effects.
  • Visual growth stages added.
  • Field irrigation system added for better yields.
Shop & Trading
  • Player shop fully designed and placed in the world.
  • Shelf system — display your products.
  • Shopping mechanics updated with richer customer–seller interactions.
  • Interior decorations completed for a livelier atmosphere.
Production & Combinations
  • Potion crafting combinations expanded — different recipes, different outcomes.
  • Plant-based production pathways detailed.
NPCs & AI
  • NPC visual designs completed per archetype.
  • AI behaviors improved for more natural reactions.
Localization & UX
  • Infrastructure added for multi-language support.
  • Lighting and shading tuned for a more cinematic mood.
  • Ambient world events introduced (market days, special occasions, etc.).
Systems
  • Save/Load implemented and integrated into game flow.

These are key steps to prepare Potion Rise Simulator for Steam Early Access in the coming months. Stay tuned!

Secrets are power. Potions are weapons. The world is watching.

www.altheragames.com